1/31/2024 0 Comments Hoi4 1.6.2 free downloadFixed Continental Intervention news event to no longer have overlapping title, to only have one option for the UK, and altered the focus to no longer give a wargoal on countries the UK is in a faction with. Fixed issue where various Pacific provinces weren't assigned a continent, causing the Melanesian Federation (FIJ) to not display any portraits for the country's leaders. Don't display tooltip "Armies Cannot move to the enemy territory in strategic redeployment mode" if the target is not enemy territory. Fixed crash when previewing 3D models via the -editor launch option, by checking whether the game idler exists when initializing shader constants. Motorized equipment for Netherlands and the new WtT countries should now display their specific 2d art, rather than the generic one. Add the capital ship indicator on a carrier ship icon. Reserve taskforces now consume fuel while moving. Added bypass so that Italy can no longer be 'stolen' by Britain when the latter takes the Secure the Italian Alliance while Italy is puppeted by someone else. fixed super heavy ship model is not being selected properly This should prevent event-spam when only one event should suffice. The political events firing above 60% support of an ideology without having a ruling party of that ideology should no longer fire if you are also above 70% support of that ideology. Fixed crash and infinite loop when a localized unit name was missing or did not include the required substitution elements. All parties must end will now correctly switch out ideas fixed convoy combats are appearing as regular combats before they are removed fixed convoy combat alerts not being visible for defender The Charles II Lifestyle idea now has an effect Added bypass to Dutch focus Curtail Colonial Autonomy, and made the national spirits added by it be timed rather than permanent. Moved the IJsselmeer lake province from Holland state to Friesland state, so that losing control of it no longer prevents flooding of the Dutch defense lines. Fixed AI factor not getting properly taken into acount for ideas when some have a cost of 0pp It could all crash and burn, if that is scary just keep playing 1.6.1 and let others help with BETA testing. Its here so we get help with that and can release a real patch faster and in a better shape meaning we haven't even QA tested all the things ourselves. More fixes than whats below will keep coming in future updates. So questions like "Have you fixed X yet" is best answered by doing a search through the patchlog below, or test yourself. The point of the patch is to make sure the stuff we listed is ok, not necessarily fix more stuff. Note that just because a reported issue isn't listed below doesn't mean its forgotten or that we aren't prioritizing it. If you run into problems, just roll back to default version. I am not going to promote this patch outside the forum because, well, its beta and not fully supported. So, if you know how to use beta patches and dare to live a little dangerously (I wouldn't attempt ironman on this build tbh in case it ruins your save), and would love to help then check this out. We do open beta patches to make sure we get a lot of testing and catch new issues before a patch goes live. Why beta patch and should you download it: Hello community! Now that 1.6.1 is out, we are continuing with another opt-in open beta for 1.6.2 content, and have about a week's worth of updates to start with for the upcoming weekend.
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