![]() ![]() Simply replace the X07.brstm file with the music track of your choice, and boom! You have a custom PS2 stage that doesn't replace the base Pokemon Stadium 2 slot, and doesn't add non-Pokemon music to a Pokemon stage slot! This "How To Play" stage can be replaced with your custom, legal version of Pokemon Stadium 2. So what we've done is put a Pokemon Stadium 2 reskin as the START alt for Training Room. It's cool to have a version with your region's logo on it! However one odd thing about it is it's typically on a Pokemon-themed slot, and if there's no custom music added, Pokemon music plays on it. Pokemon Stadium 2 is a favorite stage to customize in particular. you don't have to replace cosmetic files. ![]() you don't run the risk of accidentally replacing a tourney skin with a non-tourney skin and 2. One option is to replace the FitMarioAltZ.pac and FitMarioAltR.pac files, which will become the "hidden" costume accessible by holding Z or R on the CSS respectively. ![]() Let's say you have a favorite Mario skin, and you'd like to use it in your Legacy TE build. Local players, however, won't encounter this issue. Note: Keep in mind replacing content in Legacy TE will almost certainly cause a desync on netplay, so attempt this at your own risk. The tips below don't make up the definitive guide for customizing Project M, these are just a few quick examples of things you can do. We've done our best to keep Legacy TE flexible enough to easily add/replace content to it with little effort. People in the Project M community love using custom content in their builds. You can see how to do this below in the "Customizing Legacy TE" section. If you prefer a Smash 4 version of Battlefield, for instance, you can replace the START alt and keep the base stage. Customizing Legacy TE with other tourney-legal content is encouraged. For Example, if a region has a favorite version of Wario Land they love to play on, use it! That's another benefit of START alts being the way that they are. Z/R alt/hidden costumes should be considered highly tourney illegal from this factor alone.ģ. If teams were enabled, and someone held Z/R, the character's color may not match at all. For instance, if three players chose Lucario and all held Z/R, they'd all be the exact same skin. Not only are they not properly reflected with cosmetics, but they can be loaded in any game type. Strongly discourage use of hidden (Z) and (R) alt skins in game for tournament play. A list of changes can be viewed above in the "Changes from Project M 3.6" section.Ģ. Movesets, game physics, invulnerability frames, etc. From a gameplay perspective, Legacy TE is fundamentally no different from Project M 3.6. ![]() Here are a few things to know when using Legacy TE at tournaments:ġ. Blue and teal colors are used in menus to be easy on the eyes, and beautiful to look at All stock icons, battle portraits, character selection portraits, and result screen portraits should be accurate of the in-game costume selected (except for hidden costumes) All character cosmetics use consistent poses across all costumes, thanks to the Cosmetic Standardization Project Costumes should never be too high poly, should run laglessly with four players Hidden costumes are for-fun and appropriate for casual matches/practice, but not for tournament play Find opportunities to enable a second set of team colors whenever possible (in the case of Ganon/Pig Ganon, a third set) Use recolors of existing Project M 3.6 costumes for the most part, except with characters like Pikachu and Jigglypuff that have a unique feature to each skin Stages should never be too high poly, and should run with performance on par with PM 3.6 stages L alts are a wildcard alt, and tend to not be tourney stages (but sometimes are, for example Battlefield and Final Destination) Z alts are typically semi-competitive alts, not necessarily tourney reskins (but they can be) START will always give you a tournament stage, regardless of stage slot (broadly speaking since tourney legal stages do vary by region and ruleset) Widely-accepted PM 3.6 tourney stages have at least five 1-for-1 stage alts ![]()
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